Hologram and arrow glow shader + FX by Me
Device model, sculpt, and texturing by Josh Mercier
Designed by Tom Lopez and Alfred Khamidullin
In-game version
Light up FX by Me
Ruins model and texture by Josh Mercier
Designed by Tom Lopez and Alfred Khamidullin
Setdress by Caleb Dawson and Aeon Bollig
This Spring I was able to work with our Lost Cosmonauts team and Valve on the cinematic for their Dota 2 update: Nemestice!
I did some Blender shader work on the ruins lighting up, and the hologram and glowing bits on the compass device!
I animated the ruins effect in After Effects.
The rest of the team!
https://www.artstation.com/joshimon
https://www.artstation.com/tomlopez
https://www.artstation.com/hieronymus7z
https://www.artstation.com/sedisocks
https://www.artstation.com/pixenal
https://www.artstation.com/xb33
https://www.artstation.com/void001
https://www.artstation.com/phoebe_herring
https://www.artstation.com/razed